, including all inherited members.
add_distance_joint(const Glib::RefPtr< Clutter::Actor >& actor1, const Glib::RefPtr< Clutter::Actor >& actor2, const Clutter::Vertex& anchor1, const Clutter::Vertex& anchor2, double length, double frequency=0.0, double damping_ratio=0.0) | Clutter::Box2D::Box2D | |
add_mouse_joint(const Glib::RefPtr< Clutter::Actor >& actor, const Clutter::Vertex& target) | Clutter::Box2D::Box2D | |
add_prismatic_joint(const Glib::RefPtr< Clutter::Actor >& actor1, const Glib::RefPtr< Clutter::Actor >& actor2, const ClutterVertex* anchor1, const ClutterVertex* anchor2, double min_length, double max_length, const Clutter::Vertex& axis) | Clutter::Box2D::Box2D | |
add_revolute_joint(const Glib::RefPtr< Clutter::Actor >& actor1, const Glib::RefPtr< Clutter::Actor >& actor2, const Clutter::Vertex& anchor1, const Clutter::Vertex& anchor2, double reference_angle) | Clutter::Box2D::Box2D | |
add_revolute_joint(const Glib::RefPtr< Clutter::Actor >& actor1, const Glib::RefPtr< Clutter::Actor >& actor2, const Clutter::Vertex& anchor) | Clutter::Box2D::Box2D | |
Box2D() | Clutter::Box2D::Box2D | [protected] |
create() | Clutter::Box2D::Box2D | [static] |
get_child_angular_velocity(const Glib::RefPtr< const Clutter::Actor >& actor) const | Clutter::Box2D::Box2D | |
get_child_is_bullet(const Glib::RefPtr< const Clutter::Actor >& actor) const | Clutter::Box2D::Box2D | |
get_child_linear_velocity(const Glib::RefPtr< const Clutter::Actor >& actor) const | Clutter::Box2D::Box2D | |
get_child_manipulatable(const Glib::RefPtr< const Clutter::Actor >& actor) const | Clutter::Box2D::Box2D | |
get_child_mode(const Glib::RefPtr< const Clutter::Actor >& actor) const | Clutter::Box2D::Box2D | |
get_simulating() const | Clutter::Box2D::Box2D | |
gobj() | Clutter::Box2D::Box2D | [inline] |
gobj() const | Clutter::Box2D::Box2D | [inline] |
gobj_copy() | Clutter::Box2D::Box2D | |
property_gravity() | Clutter::Box2D::Box2D | |
property_simulating() | Clutter::Box2D::Box2D | |
property_simulating() const | Clutter::Box2D::Box2D | |
set_child_angular_velocity(const Glib::RefPtr< Clutter::Actor >& actor, const Clutter::Vertex& angular_velocity) | Clutter::Box2D::Box2D | |
set_child_is_bullet(const Glib::RefPtr< Clutter::Actor >& actor, bool is_bullet=true) | Clutter::Box2D::Box2D | |
set_child_linear_velocity(const Glib::RefPtr< Clutter::Actor >& actor, const Clutter::Vertex& linear_velocity) | Clutter::Box2D::Box2D | |
set_child_manipulatable(const Glib::RefPtr< Clutter::Actor >& actor, bool manipulatable=true) | Clutter::Box2D::Box2D | |
set_child_mode(const Glib::RefPtr< Clutter::Actor >& actor, Type mode) | Clutter::Box2D::Box2D | |
set_simulating(bool simulating=true) | Clutter::Box2D::Box2D | |
wrap(ClutterBox2D* object, bool take_copy=false) | Clutter::Box2D::Box2D | [related] |
~Box2D() | Clutter::Box2D::Box2D | [virtual] |