Clutter::Box2D::Box2D Member List

This is the complete list of members for Clutter::Box2D::Box2D, including all inherited members.
add_distance_joint(const Glib::RefPtr< Clutter::Actor >& actor1, const Glib::RefPtr< Clutter::Actor >& actor2, const Clutter::Vertex& anchor1, const Clutter::Vertex& anchor2, double length, double frequency=0.0, double damping_ratio=0.0)Clutter::Box2D::Box2D
add_mouse_joint(const Glib::RefPtr< Clutter::Actor >& actor, const Clutter::Vertex& target)Clutter::Box2D::Box2D
add_prismatic_joint(const Glib::RefPtr< Clutter::Actor >& actor1, const Glib::RefPtr< Clutter::Actor >& actor2, const ClutterVertex* anchor1, const ClutterVertex* anchor2, double min_length, double max_length, const Clutter::Vertex& axis)Clutter::Box2D::Box2D
add_revolute_joint(const Glib::RefPtr< Clutter::Actor >& actor1, const Glib::RefPtr< Clutter::Actor >& actor2, const Clutter::Vertex& anchor1, const Clutter::Vertex& anchor2, double reference_angle)Clutter::Box2D::Box2D
add_revolute_joint(const Glib::RefPtr< Clutter::Actor >& actor1, const Glib::RefPtr< Clutter::Actor >& actor2, const Clutter::Vertex& anchor)Clutter::Box2D::Box2D
Box2D()Clutter::Box2D::Box2D [protected]
create()Clutter::Box2D::Box2D [static]
get_child_angular_velocity(const Glib::RefPtr< const Clutter::Actor >& actor) const Clutter::Box2D::Box2D
get_child_is_bullet(const Glib::RefPtr< const Clutter::Actor >& actor) const Clutter::Box2D::Box2D
get_child_linear_velocity(const Glib::RefPtr< const Clutter::Actor >& actor) const Clutter::Box2D::Box2D
get_child_manipulatable(const Glib::RefPtr< const Clutter::Actor >& actor) const Clutter::Box2D::Box2D
get_child_mode(const Glib::RefPtr< const Clutter::Actor >& actor) const Clutter::Box2D::Box2D
get_simulating() const Clutter::Box2D::Box2D
gobj()Clutter::Box2D::Box2D [inline]
gobj() const Clutter::Box2D::Box2D [inline]
gobj_copy()Clutter::Box2D::Box2D
property_gravity()Clutter::Box2D::Box2D
property_simulating()Clutter::Box2D::Box2D
property_simulating() const Clutter::Box2D::Box2D
set_child_angular_velocity(const Glib::RefPtr< Clutter::Actor >& actor, const Clutter::Vertex& angular_velocity)Clutter::Box2D::Box2D
set_child_is_bullet(const Glib::RefPtr< Clutter::Actor >& actor, bool is_bullet=true)Clutter::Box2D::Box2D
set_child_linear_velocity(const Glib::RefPtr< Clutter::Actor >& actor, const Clutter::Vertex& linear_velocity)Clutter::Box2D::Box2D
set_child_manipulatable(const Glib::RefPtr< Clutter::Actor >& actor, bool manipulatable=true)Clutter::Box2D::Box2D
set_child_mode(const Glib::RefPtr< Clutter::Actor >& actor, Type mode)Clutter::Box2D::Box2D
set_simulating(bool simulating=true)Clutter::Box2D::Box2D
wrap(ClutterBox2D* object, bool take_copy=false)Clutter::Box2D::Box2D [related]
~Box2D()Clutter::Box2D::Box2D [virtual]

Generated on Thu Jan 7 18:57:25 2010 for clutter-box2dmm by  doxygen 1.6.1