Classes | |
class | Box2D |
This is a container that can physically simulate collisions between dynamic and static actors. More... | |
Enumerations | |
enum | Type { BOX2D_NONE, BOX2D_DYNAMIC, BOX2D_STATIC } |
Functions | |
void | init (int* nargs, gchar** args[]) |
void Clutter::Box2D::init | ( | int * | nargs, | |
gchar ** | args[] | |||
) |